Wii U hardware producer Katsuya Eguchi brought out that the Wii didn’t have many multi-platform titles because the Wii Remote lacked the controls of a traditional controller. Here is what Eguchi said concerning the Wii U Pro controller:
“Adding a Pro controller may make it easier for multi-platform games to come out on the [Wii U] system. Wii remotes don’t have things like analog sticks. To make it as easy as possible to enjoy certain multiplayer experiences it was important to have that Pro controller.”
“We’re all gamers as well and we appreciate the interest of those [hardcore] gamers, and we don’t want them to feel left out, so we’re making big strides and changes in that area.”
Eguchi brings out that the Wii U Pro controller may allow multiplatform games to come over to the Wii U easier. The Wii Remote controls could of been a problem for multi-platform games, but I would also think the Wii’s power also had a factor in that.
Nintendo UK’s Ben Taylor talked with VG247.com and was asked about the lack of the second circle pad on the Nintendo 3DS XL and here is partly what he said in response:
“We did review the possibility of the second controller, but we felt that increased battery life was really important to players, and this would have been affected if we had introduced one. It would also have made the console a lot bigger and bulkier.”
Taylor here brings out that Nintendo did think of the option of adding a second circle pad to the Nintendo 3DS XL, but decided to swap that add-on for increased battery life. Having the second circle pad would of hampered the the battery life and Nintendo decided that it was more important.
Katsuhiro Harada stated the below about how he is going to be involved in the development process of Super Smash Bros. for the Wii U and 3DS:
“Although we’ll help provide support on technology and other things involved creating the game, I’m currently very focused on the Tekken series. Some people might say online that I’m going to be involved in the development process or not but that shouldn’t really be an issue because the game design is going to be handled [by] Masahiro Sakurai. So I don’t understand why there would be any worries there.”
Harada is stating here that there is really no need to worry about Namco Bandai entering in with the development of Super Smash Bros. since Masahiro Sakurai is still in charge of the game’s design. If Namco Bandai has an idea for the game that they want to implement then I think they would have to go through him to approve it.
The Editor-in-Chief of GameTrailers Shane Satterfield has stated recently that hey thinks the Wii U will be priced at the $299 mark. Satterfield thinks this is going to be the price because he has heard from certain channels that $299 is what the Wii U is going to launch as. Do you think the Wii U will be priced at $299? I would LIKE it to be.
There is a rumor that is supposedly coming from a Gamestop manager who is saying that the Wii U is be available to preorder at Gamestop starting the first week of September. Nintendo hasn’t released a set date yet for when they are going to start talking about Wii U pricing and release date, but maybe this gives us a hint to when they are if this rumor is true. Do you find this rumor plausible?
Sumo Digital’s Steve Lycett stated the below about Sonic & All-Stars Racing Transformed:
The thing is, different people think of different things when you say ‘How many characters are in the game’.
Are we talking about playable choices, drivers, vehicle forms, which platform are we talking about, what?
Me, I go with actual playable choices on the character select. Over all the different platforms, this totals up to 29 actual playable choices. But that doesn’t mean that there are 29 playable choices in all platforms (in fact no single platform has all 29). Some drop down to the low 20′s, some instead have high 20′s.
Why is this? Well some platforms have characters that are unique to that platform. I’m not going to say which, that’s part of the fun of the reveals! Some are SEGA characters, some are not. Don’t bother asking :p
Different versions of Sonic & All-Stars Racing Transformed on different game systems will have different rosters of characters to play as. Some characters might be “unique to that platform,” so maybe the Nintendo versions will have some Nintendo exclusive characters? I can’t really see Mario making an appearance though.
Two Tribes stated this on Twitter:
…we’ve got something big Nintendo related to show off in the next few weeks
What could Two Tribes have in store for Nintendo fans that is “something big”? This could be a revealing of how Toki Tori 2 will function with the Wii U system, but I guess we have to wait a few weeks for an announcement from Two Tribes.
In New Super Mario Bros. 2 there will be a coop feature in the game that will allow you to play with a friend through the whole story mode through local wireless connection. While playing coop one person is in control of the camera and is essentially the leader and the other player has to follow the lead. Nintendo has made it so that the other player who isn’t the leader can take over leadership by doing a body slam on them. Just a little something that was added in to make players mess with each other and yell.
There is a rumor right now that is saying that developers who are working on games for the Playstation Vita are moving their projects over to the Wii U because the Vita is not selling well around the world. Anybody think this is true?
Nintendo has confirmed that New Super Mario Bros. 2 will be available at in-store demo kiosks for you to try starting early August. Go to a local retail store like Target and Gamestop and check their demo kiosks in August for some New Super Mario Bros. 2 playtime.