The following information is coming from Batman: Arkham Origins creative director Eric Holmes when talking with Game Informer:
“I think the challenge with DLC is finding something worth saying that you didn’t say in the main game, something that adds to the story or universe. Without giving too much away, I think the DC Universe is a very expansive and exciting place and we’re spoiled for choice as far as opportunities.”
“I think it’s important when you’re building any game in any franchise to try and give yourself creative room and not say everything in the main product. One of the terms we used before was leaving a USB port on the side so something else can plug in and go somewhere else, or carving out a little hole that you can answer. If you have a narrative disconnect in your story, it doesn’t necessarily mean it is a mistake. ‘Well where did that character go when he went off and did that? Where did he get that gadget that he turned up with? Or that weapon? How did he find these guys to go and get help from?’ That might be a question you have at the end of the game but that might be placed there intentionally so that you can answer that in a separate story. Rather than have this disconnect, it’s actually a crack in the story that we go and fill in later and have this little revelation as a result of that.”
It seems like there will be some areas in the game that will leave some unanswered questions that then can be answered through a piece of DLC. We don’t know of any post-launch DLC on the way, but I wouldn’t put it past them that they will.
It looks like Nintendo of America found some problems with the Wii U game Mutant Mudds Deluxe. Renegade Kid had to fix up “a few issues” but they are resubmitting the game back to Nintendo of America today.
The following is coming from SEGA’s Japanese Facebook page:
The latest of “Sonic” series – I was presented
As for the name “Sonic Lost World”!
♪ It is expected to release in the fall of 2013 in two models of Nintendo 3DS/Wii U
Although you can not tell only about this just yet …
Please look forward to the follow-up to be worried about ☆
You can check out some new screenshots for Batman: Arkham Origins after the break. Continue reading
It seems like Rocksteady may indeed be working on another Batman Arkham game while Warner Bros. is developing Arkham Origins. Recently, Kevin Conroy, the voice of Batman in Arkham Asylum and Arkham City, stated that he was working on the next Arkham game. Now we have Conroy stating this in a tweet that is now removed:
“Confusion in Dallas! I am in new ARKHAM GAME coming soon, NOT ARKHAM ORIGINS coming this fall.”
It looks like Kevin Conroy could of spilled the beans that Rocksteady is working on another Arkham game. Could it take place after Arkham City?
The following is coming from a Warner Bros. press release:
Today, Warner Bros. Interactive Entertainment and DC Entertainment confirmed that Deathstroke will be a fully playable character in the challenge mode for Batman: Arkham Origins™. Fans who pre-order the game for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system or Windows PC will receive exclusive early access to the Deathstroke pack.
They state that you will be able to get the DLC for the Xbox 360, Playstation 3, and PC, but where is the Wii U? What is up with developers not offering DLC for the Wii U?
- on Christmas Eve, the Joker sets off a series of explosives tied to a nearby building
- Batman has been disarmed and stunned by a more true-to-the-comics Bane
- Joker is voiced by Troy Baker
- the Joker taunts the Dark Knight before detonating his trap
- Batman can’t do anything as he watches the building crumble
- Batman is voiced by Roger Craig Smith (Ezio, Sonic, and Chris Redfield)
- Batman is more primal, more vicious
- he has an armor style that closer resembles Christopher Nolan’s films
- story focuses on Black Mask hiring eight assassins, including Deathstroke and Deadshot, to kill Batman
- the police, lead by Commissioner Loeb, will pursue the Dark Knight
- includes grappling, gliding, perching atop gargoyles, ambushing thugs, and maneuvering around Gotham
- the fluid and flexible combat system returns
- includes a tracking system to help players assess the efficiency of their combat
- experience points flow into a branching upgrade system
- they are still awarded based on chaining hits into lengthy combos
- new enemies include a martial artist thug
- sidequests appear via a radio scanner that helps track criminal activity
- ‘Most Wanted System’ allows Batman to hunt villains like Anarchy
- these characters have stories and motivations that are separate from the main story
- Detective Mode is used to track observations and discoveries
- when an assassin’s bullet disables a police helicopter causing it to crash, Batman is able to deduce that a nearby SWAT sniper wasn’t responsible
- tracing the source of the bullet seems to indicate that Deadshot was involved
- fast-travel system is being implemented
- Remote Claw can attach to two points or enemies and pull them together,
There is supposed to be a trailer released on Monday for Batman: Arkham Origins, so maybe that is what Rich is talking about here. Maybe we will hear Batman speak in the trailer and then we will be able to see if it is actually Kevin Conroy voicing Batman. How about having Conroy narrating the game as an experienced Batman reflecting on his past while another person voices the younger Batman?